Guild · Aurin & Morrigan

Mages

Reshape the world, and wear every scar.

Mages are the people arrogant enough to ask reality for revisions and disciplined enough to survive the answer. Aurin admires their brilliance; Morrigan audits the scars.

Class fantasy

Power is only beautiful when it is contained.

Mages bend reality and live with the marks it leaves. Every spell reshapes the world and the caster, and power draws fear and scrutiny in equal measure. Discipline is the only thing standing between an Arcane Master and an unstable outcast.

They burn, bind, interrupt, and reposition. A careful Mage makes an impossible fight short; a reckless Mage makes a short fight remembered.

Power makes witnesses. Mages rise through Credibility and Threat Index, forever balancing wonder against fear.

Strengths

  • High impact spells
  • Excellent utility and travel magic
  • Dominates controlled engagements

Risks

  • Scrutiny climbs quickly
  • Backlash punishes careless casting

Begin

Make the world remember it.

Your path is shaped by what you do in public, what you get away with, and what survives you.

Every character begins as an Explorer. Warrior, Mage, Rogue and Healer take walk-ins at their guild entrance from level 10; the other base guilds need a guildmaster's admittance. Paladin, Ranger, Bard, Thief, Assassin and Necromancer are earned later, at level 100, on top of a completed class.

Begin your journey